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Pc•Macs (On CD-ROM)


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Pc•MACs turns a PC into a performance capture, editing and programming tool for animatronics, fountains, museums, special effects, pyrotechnics, puppetry, and more.

Pc•MACs (On CD-ROM) is free with purchase of any GilderGear. Click here to download free Pc•MACs software from our website.

Using our FREE Pc•MACs software, shows can be programmed by just ‘drawing’ it on the OffLine Editing screen, or you can use performance capture and playback for up to sixteen eight bit wide channels (128 digitals) using just the PC's keyboard, mouse, joystick, USB-MbJoystick, USB-Slider Console or USB-AtoD.

With a MACs-License on your PC you can program up to 16,384 channels (131,072 digitals) on up to 32 DMX-512 universes. The dozens of powerful editing tools allow you to easily make your show ‘perfect’. While programming, the GilderGear that will form the permanent control system is used as an output for Pc•MACs, receiving data through the serial, DMX-512 or other ports from the PC. Once programmed, shows are downloaded to these cards. The PC can then be removed and the GilderGear will run all by itself.

Advanced Programming features include:
  • Standard ‘Cut’, ‘Copy’ and ‘Paste’ functions make editing movements as easy as editing a letter.
  • Movements are shown and edited graphically. You can zoom in to view a few frames, or zoom out to look at the whole show. Use your mouse to ‘mush’ movements around (Eight ‘mushing tool’ options!).
  • Manual or automatic ‘inbetweening’ when analogs are punched in or out (or when editing).
  • Real time programming of up to 16,384 analogs and/or 131,072 digital functions.
  • Program with your PC, or add a MACs-Universal-Pro, USB-Slider Console, USB-AtoD, USB-MbJoystick.
  • Output through DMX-512 (isolated USB-DMX512 in a XLR-5), serial ports, or via ethernet (ArtNet).
  • Analog output resolutions of 8, 12, 16, 24, or 32 bits are supported. Eight digitals fit in one DMX address!
  • Synchronizes with DVDs, LaserDiscs, Smpte, SoundFiles, Video, Internal or External clocks.
  • Movements, figures and console presets can all be ‘named’. Names are then displayed on consoles.
  • ‘Yak’ pastes audio from a sound or video into an analog or digital function to ‘rough in’ a mouth move.
  • ‘Mixer’ to combine movements in RealTime, create soft limits, and easily setup custom kinematics.
  • ‘Skew’ function automatically shifts data forward in time to compensate for response delays.
  • ‘Ease-In’ keeps analog functions from moving quickly when they shouldn't. Start/stop without jumping.
  • ‘Splined’ (curve matching), ‘linear’ (straight line) or ‘curved’ (simple curve) when editing.
  • Filtering lets you smooth the ‘roughness’ out of analog functions which are programmed in RealTime.
  • Time can be added, removed, compressed or stretched to move actions into line.
  • Single Step allows you to review or program your show one frame at a time, or at a lower frame rate.

System Requirements: Pc•MACs will run on most flavors of Windows. Your PC needs to be reasonably fast, especially if you will be using many channels. A large screen is always a help for editing. Your PC must have ports available for connecting consoles, USB-to-serial converters, USB-to-DMX converters, etc. as needed. If you have a Mac, you can run Pc•MACs using Boot Camp, Parallels, or other Windows-enabling software.



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